Namespace Stride.CommunityToolkit.Audio
Classes
- AudioSystemExtensions
Sound for a game with no sound assets: generated sounds,
.wavfiles read at runtime, and a listener that follows an entity. All ongame.Audio.
- ProceduralSoundSource
A sound generated on the fly by a callback, with no sound file and no compiled asset.
- SoundEmitterScript
Positions a spatialised SoundInstance at its entity every frame, so the sound is heard from where the entity is.
- WavSound
A
.wavfile decoded to 16-bit PCM and held in memory, from which any number of overlapping SoundInstances can be created.
Delegates
- SampleFiller
Produces the next block of PCM samples for a ProceduralSoundSource.