Table of Contents

Namespace Stride.CommunityToolkit.Audio

Classes

AudioSystemExtensions

Sound for a game with no sound assets: generated sounds, .wav files read at runtime, and a listener that follows an entity. All on game.Audio.

ProceduralSoundSource

A sound generated on the fly by a callback, with no sound file and no compiled asset.

SoundEmitterScript

Positions a spatialised SoundInstance at its entity every frame, so the sound is heard from where the entity is.

WavSound

A .wav file decoded to 16-bit PCM and held in memory, from which any number of overlapping SoundInstances can be created.

Delegates

SampleFiller

Produces the next block of PCM samples for a ProceduralSoundSource.