Namespace Stride.CommunityToolkit.Bullet
Classes
- Bullet2DPhysicsOptions
Option set for creating a Bullet-physics enabled 2D-style primitive entity.
- Bullet3DPhysicsOptions
Option set for creating a Bullet-physics enabled 3D primitive entity.
- CameraComponentExtensions
Provides a set of static methods for working with CameraComponent instances.
- EntityExtensions
Provides extension methods for the Entity class to simplify adding Bullet 2D and 3D physics components.
- GameExtensions
Provides extension methods for Game and IGame to simplify common scene setup and primitive creation tasks with Bullet physics.
- HeightmapExtensions
Extension helpers for working with Heightmap data: sampling heights and normals, ray picking, exporting raw height values, generating preview textures and building renderable / collision meshes.
- SimulationExtensions
Provides extension methods for the Simulation class to perform raycasting operations in a game simulation fro the Bullet physics.
Structs
- VertexTypePosTexNormColor
Custom vertex type including position, normal, tangent, UV and color supporting normal mapping.