Table of Contents

Enum TweenLoop

Namespace
Stride.CommunityToolkit.Mathematics
Assembly
Stride.CommunityToolkit.dll

What a Tween does when its clock reaches the end of its duration.

public enum TweenLoop

Fields

None = 0

Stops at the end and stays there; IsComplete turns on.

PingPong = 2

Runs back to the start along the same curve, then forward again, for a lift or a breathing glow.

Repeat = 1

Jumps back to the start and runs again, for a spin or a pulse that never stops.