Table of Contents

Namespace Stride.CommunityToolkit.Rendering.Compositing

Classes

CompositorCameras

Finds the camera a scene renderer should draw with, for renderers that sit outside the camera renderer and so have no current camera on the context.

GraphicsCompositorExtensions

Extension methods for GraphicsCompositor: UI stages, scene renderers, post effects, particles and render stages.

RenderTextureCamera

A camera that draws into a texture instead of the window: the texture, the camera, and the compositor pieces that join them, as AddRenderTextureCamera(Game, Entity, int, int, PixelFormat, Action<PostProcessingEffects>?) built them. Dispose it to take the camera out of the compositor again and release the texture.

RenderTextureCameraExtensions

Adds cameras that draw into textures: a rear-view mirror, a security monitor, a minimap, a picture-in-picture, or a camera with a look of its own.

SceneRendererRegistration

How a component's processor makes sure the scene renderer that draws it is on the compositor, where nothing else put it there: Game Studio's scene editor, which runs processors but never a game's setup code, or a game that skipped the Add*Renderer call.