Class ImmediateDebugRenderObject
- Namespace
- Stride.CommunityToolkit.Rendering.DebugShapes
- Assembly
- Stride.CommunityToolkit.dll
public class ImmediateDebugRenderObject : RenderObject
- Inheritance
-
ImmediateDebugRenderObject
- Inherited Members
Methods
DrawCapsule(ref Vector3, float, float, ref Quaternion, ref Color, bool)
public void DrawCapsule(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
DrawCircle(ref Vector3, float, ref Quaternion, ref Color, bool)
public void DrawCircle(ref Vector3 position, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
position
Vector3radius
floatrotation
Quaternioncolor
ColordepthTest
bool
DrawCone(ref Vector3, float, float, ref Quaternion, ref Color, bool)
public void DrawCone(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
DrawCube(ref Vector3, ref Vector3, ref Quaternion, ref Color, bool)
public void DrawCube(ref Vector3 start, ref Vector3 end, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
start
Vector3end
Vector3rotation
Quaternioncolor
ColordepthTest
bool
DrawCylinder(ref Vector3, float, float, ref Quaternion, ref Color, bool)
public void DrawCylinder(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
DrawHalfSphere(ref Vector3, float, ref Quaternion, ref Color, bool)
public void DrawHalfSphere(ref Vector3 position, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
position
Vector3radius
floatrotation
Quaternioncolor
ColordepthTest
bool
DrawLine(ref Vector3, ref Vector3, ref Color, bool)
public void DrawLine(ref Vector3 start, ref Vector3 end, ref Color color, bool depthTest = true)
Parameters
DrawQuad(ref Vector3, ref Vector2, ref Quaternion, ref Color, bool)
public void DrawQuad(ref Vector3 position, ref Vector2 size, ref Quaternion rotation, ref Color color, bool depthTest = true)
Parameters
position
Vector3size
Vector2rotation
Quaternioncolor
ColordepthTest
bool
DrawSphere(ref Vector3, float, ref Color, bool)
public void DrawSphere(ref Vector3 position, float radius, ref Color color, bool depthTest = true)