Namespace Stride.CommunityToolkit.Rendering.Gizmos
Classes
- AxialGizmoBase
Represents a base class for creating an Axial Gizmo, which visually represents 3D axes in the scene. The Gizmo consists of three axes (X, Y, Z), each represented by a different color (Red, Green, Blue). This class provides the foundational functionality for rendering and configuring the visual aspects of the Gizmo.
- GizmoEmissiveColorMaterial
A utility class for creating and updating materials with emissive color properties for gizmos.
- GizmoUniformColorMaterial
A utility class for creating and updating materials with uniform color properties for gizmos.
- LightDirectionalGizmo
Represents a directional light gizmo used to visually represent light direction in a 3D scene.
- OrientationGizmoExtensions
Adds the OrientationGizmoRenderer to a game.
- OrientationGizmoRenderer
Draws the world axes in a corner of the screen, turning with the camera, the way Game Studio's space marker shows which way is which in the scene editor.
- TranslationGizmo
Represents a visual translation gizmo used for moving objects in a 3D scene.