Table of Contents

Namespace Stride.CommunityToolkit.Rendering.Gizmos

Classes

AxialGizmoBase

Represents a base class for creating an Axial Gizmo, which visually represents 3D axes in the scene. The Gizmo consists of three axes (X, Y, Z), each represented by a different color (Red, Green, Blue). This class provides the foundational functionality for rendering and configuring the visual aspects of the Gizmo.

GizmoEmissiveColorMaterial

A utility class for creating and updating materials with emissive color properties for gizmos.

GizmoUniformColorMaterial

A utility class for creating and updating materials with uniform color properties for gizmos.

LightDirectionalGizmo

Represents a directional light gizmo used to visually represent light direction in a 3D scene.

OrientationGizmoExtensions

Adds the OrientationGizmoRenderer to a game.

OrientationGizmoRenderer

Draws the world axes in a corner of the screen, turning with the camera, the way Game Studio's space marker shows which way is which in the scene editor.

TranslationGizmo

Represents a visual translation gizmo used for moving objects in a 3D scene.