Table of Contents

Enum PrimitiveModelType

Namespace
Stride.CommunityToolkit.Rendering.ProceduralModels
Assembly
Stride.CommunityToolkit.dll

Specifies the type of primitive model to be created. Available options: Sphere, Cube, Cylinder, Torus, Plane, InfinitePlane, Teapot, Cone, Capsule. Source Stride.Assets.Presentation.Preview.

public enum PrimitiveModelType

Fields

Capsule = 0

Represents a capsule primitive model.

Cone = 1

Represents a cone primitive model.

Cube = 2

Represents a cube primitive model.

Cylinder = 3

Represents a cylinder primitive model.

InfinitePlane = 4

Represents an infinite plane primitive model.

Plane = 5

Represents a plane primitive model.

RectangularPrism = 6

Represents a rectangular prism primitive model.

Sphere = 7

Represents a sphere primitive model.

Teapot = 8

Represents a teapot primitive model.

Torus = 9

Represents a torus primitive model.

TriangularPrism = 10

Represents a triangular prism primitive model.

Remarks

This enumeration provides a variety of basic geometric shapes that can be utilized for creating 3D models in the game.