Namespace Stride.CommunityToolkit.Rendering.Text
Classes
- EntityTextComponent
Draws a line of screen-space text for the entity it is attached to, without using Stride's UI system.
- EntityTextProcessor
Keeps track of every EntityTextComponent in the scene for the text renderer to draw.
- EntityTextRenderData
Per-component state the text renderer keeps between frames.
- SystemFonts
Loads fonts that are installed on the machine, so text can be drawn in something other than Stride's default font without an asset pipeline or a font file shipped alongside the game.
- WorldTextComponent
Draws text that lives in the scene: positioned by the entity's transform, scaled by perspective, and occluded by geometry standing in front of it.
- WorldTextProcessor
Keeps track of every WorldTextComponent in the scene for the world text renderer.
- WorldTextRenderData
Per-component state the world text renderer keeps between frames.
Enums
- DisplayPosition
Represents the possible positions on the screen where text or other UI elements can be displayed.
- TextAnchor
Which point of a block of text is placed on the position it is drawn at.
- TextPositionMode
How an EntityTextComponent decides where on the screen to draw.