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Capsule with rigid body in Visual Basic

This code example demonstrates how to initialize a game, set up a basic 3D scene, create a 3D capsule entity, set its position, and add it to the scene using the extensions provided by the toolkit. The CreatePrimitive() method, a part of the toolkit, automatically equips the capsule entity with a rigid body and a collider. This example serves as a simple starting point for building a game with Stride, leveraging the utilities provided by the toolkit to simplify common game development tasks.

Stride UI Example

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Imports Stride.CommunityToolkit.Engine
Imports Stride.CommunityToolkit.Rendering.ProceduralModels
Imports Stride.CommunityToolkit.Skyboxes
Imports Stride.Core.Mathematics
Imports Stride.Engine
Imports GameExtensions = Stride.CommunityToolkit.Engine.GameExtensions

Module Program
    Private game As New Game()

    Sub Main()
        GameExtensions.Run(game, Nothing, AddressOf StartGame)
    End Sub

    Private Sub StartGame(rootScene As Scene)
        game.SetupBase3DScene()
        game.AddSkybox()
        game.AddProfiler()

        Dim entity = game.Create3DPrimitive(PrimitiveModelType.Capsule)
        entity.Transform.Position = New Vector3(0, 8, 0)
        entity.Scene = rootScene
    End Sub
End Module
  • Private game As New Game() This line of code creates a new instance of the Game class. The Game class is central to the Stride engine, managing the overall game loop, scenes, and updates to the entities.
  • GameExtensions.Run(game, Nothing, AddressOf StartGame) This line initiates the game loop. The Run method, from GameExtensions, is responsible for starting the game and it takes a reference to the StartGame method as a parameter. This method is called once when the game starts. The Nothing argument here is for an optional parameter that is not being used in this case.
  • game.SetupBase3DScene() This line sets up a basic 3D scene. It's a helper method provided to quickly set up a scene with a default camera, lighting, and skybox.
  • Dim entity = game.CreatePrimitive(PrimitiveModelType.Capsule) Here, a new entity is created in the form of a 3D capsule primitive. The CreatePrimitive method is a helper method provided to create basic 3D shapes.
  • entity.Transform.Position = New Vector3(0, 8, 0) This line sets the position of the created entity in the 3D space. The Position property of the Transform component determines the location of the entity.
  • entity.Scene = rootScene Finally, the entity is added to the rootScene. The Scene property of an entity determines which scene it belongs to.