Table of Contents

Release Notes

Welcome to the Release Notes for the Stride Community Toolkit. This section aims to provide you with an organized, high-level summary of changes, enhancements, and fixes made in each version release. If you're looking to understand what has changed from one version to the next, you're in the right place.

What to Expect

The Stride Community Toolkit is developed with rapid iteration in mind. It moves at a faster development pace compared to the Stride Game Engine. As a result, you should expect frequent updates that may introduce breaking changes. This fast-paced approach allows us to incorporate community feedback quickly and continue improving the toolkit.

1.0.0.0-preview.63

What's Changed

🔧 Engineering

  • refactor: Code clean up by @VaclavElias in #313
  • refactor: Design and code modernization, new features, and documentation improvements by @VaclavElias in #319
  • feat: Add clearColor parameter to AddGraphicsCompositor by @ourabigdev in #346
  • feat: Add Polygon 2D primitive support with Bepu physics by @ourabigdev in #349
  • refactor: Support for custom polygonal 2D primitives by @VaclavElias in #363
  • refactor: Improve XML comments and remove empty line by @VaclavElias in #348
  • refactor: Code structure, enhance documentation, and add features by @VaclavElias in #365
  • refactor: Examples improvements by @VaclavElias in #372
  • refactor: Build updates by @VaclavElias in #385
  • feat: New examples and updated docs by @VaclavElias in #387
  • feat: Enhance build process, examples, and documentation across toolkit by @VaclavElias in #388
  • refactor: Example improvements by @VaclavElias in #390
  • refactor: Update documentation, refactor physics, and enhance rendering features by @VaclavElias in #392

🎓 Examples

  • fix: Example 7 removed from the solution temporarily by @VaclavElias in #314
  • feat: jitter2 physics example by @ourabigdev in #318
  • feat: Add E05_3D_FirstPersonCharacter code-only example by @Spajker7 in #370
  • Upgrade to Stride 4.4.0 and streamline build workflows by @VaclavElias in #380
  • feat: New example added E06_Jitter2_ConstrainedTo2D by @VaclavElias in #384

🔁 Build & Deploy

  • Add GitHub Agentic Workflow for daily activity reports by @VaclavElias with @Copilot in #323
  • ci: Update workflow actions and .NET version by @VaclavElias in #329
  • Update GitHub Actions to latest versions for security and features by @VaclavElias in #337
  • fix: Fix disable weekly action by @VaclavElias in #361

💪 Other Changes

  • fix: Update NDepend runtime to .NET 10 by @VaclavElias in #315
  • chore: NuGet packages bumped by @VaclavElias in #316
  • chore: Nuget packages bumped by @VaclavElias in #321
  • chore: NuGet packages bumped by @VaclavElias in #328
  • chore: NuGet packages bumped by @VaclavElias in #331
  • feat: easy daily/weekly cadence switch for activity report workflow by @VaclavElias with @Copilot in #350

New Contributors

  • @ourabigdev made their first contribution in #318
  • @VaclavElias with @Copilot made their first contribution in #323
  • @Spajker7 made their first contribution in #370