Class Body2DComponent
- Namespace
- Stride.CommunityToolkit.Bepu
- Assembly
- Stride.CommunityToolkit.Bepu.dll
[ComponentCategory("Bepu")]
public class Body2DComponent : BodyComponent, IIdentifiable
- Inheritance
-
Body2DComponent
- Implements
- Inherited Members
Methods
AccessBodyReference(Vector3)
public void AccessBodyReference(Vector3 value)
Parameters
value
Vector3
AttachInner(RigidPose, BodyInertia, TypedIndex)
Called every time this is added to a simulation
protected override void AttachInner(RigidPose containerPose, BodyInertia shapeInertia, TypedIndex shapeIndex)
Parameters
containerPose
RigidPoseshapeInertia
BodyInertiashapeIndex
TypedIndex
Remarks
May occur when certain larger changes are made to the object, Simulation is the one this object is being added to