Namespace Stride.CommunityToolkit.Bepu
Classes
- Bepu2DPhysicsOptions
Option set for creating a Bepu-physics enabled 2D-style primitive entity.
- Bepu3DPhysicsOptions
Option set for creating a Bepu-physics enabled 3D primitive entity.
- Body2DComponent
Dynamic body constrained to a 2D plane (XY) while still using Bepu's 3D solver.
- CameraComponentExtensions
Provides extension methods for CameraComponent to facilitate raycasting functionality.
- CollidableGizmoScript
Toggles visualization gizmos for all CollidableComponent instances in the current scene when a specified key is pressed.
- DebugRenderComponentScript
Script that ensures a DebugRenderComponent is added to the owning Entity once the scene is ready (when visibility groups are present).
- EntityExtensions
Provides extension methods for the Entity class to simplify adding Bepu 2D and 3D physics components.
- GameExtensions
Provides extension methods for the Game class to simplify common game setup tasks for the Bepu Physics engine.