Class SceneSearchExtensions
Finds components anywhere in a scene or in the whole running game, the scene-wide counterpart of EntitySearchExtensions.
public static class SceneSearchExtensions
- Inheritance
-
SceneSearchExtensions
Remarks
These walk every entity each time they are called, so they are for a lookup at start or on an event,
not for every frame. A manager that many scripts need is better registered once as a service and
read back with Services.GetService<T>(). Disabled components are included; filter on
Enabled where that matters.
Methods
GetComponentInScene<T>(Scene, bool)
The first component of type T in the scene, or null.
public static T? GetComponentInScene<T>(this Scene scene, bool includeChildScenes = true) where T : EntityComponent
Parameters
sceneSceneThe scene to search.
includeChildScenesboolWhether the scenes under Children are searched as well.
Returns
- T
The first match in scene order, or null.
Type Parameters
TThe component type; derived types match too.
GetComponentInScene<T>(IGame)
The first component of type T anywhere in the running game, or null.
public static T? GetComponentInScene<T>(this IGame game) where T : EntityComponent
Parameters
gameIGameThe game.
Returns
- T
The first match, or null.
Type Parameters
TThe component type; derived types match too.
GetComponentsInScene<T>(Scene, bool)
Every component of type T on any entity of the scene, its children and,
by default, its child scenes.
public static IEnumerable<T> GetComponentsInScene<T>(this Scene scene, bool includeChildScenes = true) where T : EntityComponent
Parameters
sceneSceneThe scene to search.
includeChildScenesboolWhether the scenes under Children are searched as well.
Returns
- IEnumerable<T>
The components, in scene order; empty when there are none.
Type Parameters
TThe component type; derived types match too.
GetComponentsInScene<T>(IGame)
Every component of type T on any entity the game is running, across every
loaded scene.
public static IEnumerable<T> GetComponentsInScene<T>(this IGame game) where T : EntityComponent
Parameters
gameIGameThe game.
Returns
- IEnumerable<T>
The components, in the order the engine registered their entities; empty when there are none.
Type Parameters
TThe component type; derived types match too.
Remarks
Reads the scene instance, so it covers every scene that is loaded, child scenes included, and only entities that are in a scene: an entity built but not yet added is not found.