Namespace Stride.CommunityToolkit.Engine
Classes
- AnimationComponentExtensions
Provides extension methods for the AnimationComponent to enhance animation playback functionality.
- CameraComponentExtensions
Provides a set of static methods for working with CameraComponent instances.
- CameraDefaults
Provides default settings for camera initialization within a game or scene, including default positions, rotations, and the main camera name.
- EntityComponentCollectionExtensions
Extension methods for IEnumerable<T> and IEnumerable<T>.
- EntityExtensions
Provides extension methods for the Entity class to simplify common operations, such as adding camera controllers, gizmos, and retrieving or manipulating components.
- EntitySearchExtensions
Provides extension methods for searching and retrieving EntityComponent instances within an Entity hierarchy. This class includes methods for performing breadth-first and depth-first searches to find components in children, descendants, and ancestors of an entity.
- EntityTextComponent
Represents a text rendering component that can be attached to an entity to display screen-space text.
- GameDefaults
Provides default values for the game project.
- GameExtensions
Provides extension methods for the Game class to simplify common game setup tasks, such as adding cameras, lights, and ground entities, as well as configuring scenes and running the game with custom logic.
- GraphicsCompositorHelper2D
Provides helper methods for creating and configuring 2D graphics compositors.
- ModelComponentExtensions
Provides extension methods for the ModelComponent class, enabling additional functionality such as calculating model dimensions and extracting mesh data.
- PrefabExtensions
Extension methods for Prefab.
- Primitive2DEntityOptions
Option set for creating a 2D primitive entity (quad, rectangle, sprite-like plane) using the toolkit's code‑only helpers.
- Primitive3DEntityOptions
Option set for creating a 3D primitive entity (cube, sphere, capsule, plane, etc.).
- PrimitiveEntityOptions
Base (non-physics) option set used when creating primitive entities (2D or 3D).
- SceneExtensions
Provides extension methods for the Scene class to enhance camera-related functionality.
- ScriptComponentExtensions
Provides extension methods for ScriptComponent to enhance interactions with game timing and cameras in the GraphicsCompositor.
- ScriptSystemExtensions
Provides extension methods for the ScriptSystem to facilitate time-based operations, including delays and frame-based executions. These extensions are useful for managing time in game logic, such as delaying actions or executing logic over a period of time.
- TransformExtensions
Extension methods for TransformComponent.
Enums
- Space
The coordinate space in which to operate.