Table of Contents

Namespace Stride.CommunityToolkit.Engine

Classes

AnimationComponentExtensions

Provides extension methods for the AnimationComponent to enhance animation playback functionality.

CameraComponentExtensions

Provides a set of static methods for working with CameraComponent instances.

CameraDefaults

Provides default settings for camera initialization within a game or scene, including default positions, rotations, and the main camera name.

EntityComponentCollectionExtensions

Extension methods for IEnumerable<T> and IEnumerable<T>.

EntityExtensions

Provides extension methods for the Entity class to simplify common operations, such as adding camera controllers, gizmos, and retrieving or manipulating components.

EntitySearchExtensions

Provides extension methods for searching and retrieving EntityComponent instances within an Entity hierarchy. This class includes methods for performing breadth-first and depth-first searches to find components in children, descendants, and ancestors of an entity.

GameDefaults

Provides shared default values used by game setup helpers.

GameExtensions

Provides extension methods for the Game class to simplify common game setup tasks, such as adding cameras, lights, and ground entities, as well as configuring scenes and running the game with custom logic.

GameLoopExtensions

Settings for the game loop itself, as opposed to what is in the scene.

GameSettingsExtensions

What a Game Studio project gets from its GameSettings asset, made available to a game that has none.

GraphicsCompositorHelper2D

Provides helper methods for creating and configuring 2D graphics compositors.

ModelComponentExtensions

Provides extension methods for the ModelComponent class, enabling additional functionality such as calculating model dimensions and extracting mesh data.

PrefabExtensions

Extension methods for Prefab.

Primitive2DEntityOptions

Option set for creating a 2D primitive entity using the toolkit's code-only helpers.

Primitive3DEntityOptions

Option set for creating a 3D primitive entity (cube, sphere, capsule, plane, etc.).

PrimitiveEntityOptionsBase

Provides common, non-physics options used when creating primitive entities.

SceneExtensions

Provides extension methods for the Scene class to enhance camera-related functionality.

ScreenshotCapture

Captures a screenshot of a running game after a set number of frames, then exits.

ScriptComponentExtensions

Provides extension methods for ScriptComponent to enhance interactions with game timing and cameras in the GraphicsCompositor.

ScriptSystemExtensions

Provides extension methods for the ScriptSystem to facilitate time-based operations, including delays and frame-based executions. These extensions are useful for managing time in game logic, such as delaying actions or executing logic over a period of time.

TransformExtensions

Extension methods for TransformComponent.

Enums

Space

The coordinate space in which to operate.