Namespace Stride.CommunityToolkit.Engine
Classes
- AnimationComponentExtensions
Provides extension methods for the AnimationComponent to enhance animation playback functionality.
- CameraComponentExtensions
Provides a set of static methods for working with CameraComponent instances.
- CameraDefaults
Provides default settings for camera initialization within a game or scene, including default positions, rotations, and the main camera name.
- EntityExtensions
Provides extension methods for the Entity class to simplify common operations, such as adding camera controllers, gizmos, and retrieving or manipulating components.
- GameExtensions
Provides extension methods for the Game class to simplify common game setup tasks, such as adding cameras, lights, and ground entities, as well as configuring scenes and running the game with custom logic.
- Primitive2DCreationOptions
Provides options for creating a 2D primitive entity, such as a square or rectangle. Inherits common entity creation options from PrimitiveCreationOptions and adds specific settings for 2D primitive models.
- Primitive3DCreationOptions
Provides options for creating a primitive entity in a 3D scene.
- Primitive3DCreationOptionsWithBepu
Provides options for creating a primitive entity in a 3D scene.
- PrimitiveCreationOptions
Provides options for creating a primitive entity, such as a cube, sphere, or other 3D object. These options allow customization of the entity's name, material, collider inclusion, and render group.
- SceneExtensions
Provides extension methods for the Scene class to enhance camera-related functionality.
- ScriptComponentExtensions
Provides extension methods for ScriptComponent to enhance interactions with game timing and cameras in the GraphicsCompositor.
- ScriptSystemExtensions
Provides extension methods for the ScriptSystem to facilitate time-based operations, including delays and frame-based executions. These extensions are useful for managing time in game logic, such as delaying actions or executing logic over a period of time.