Class PolygonProceduralModel
- Namespace
- Stride.CommunityToolkit.Rendering.ProceduralModels
- Assembly
- Stride.CommunityToolkit.dll
Generates a planar polygon mesh (convex fan triangulation) from an arbitrary set of 2D vertices.
public class PolygonProceduralModel : PrimitiveProceduralModelBase, IProceduralModel
- Inheritance
-
PolygonProceduralModel
- Implements
- Inherited Members
Properties
Vertices
Vertex positions (XY plane) defining the polygon outline. Must contain at least 3 vertices.
public Vector2[] Vertices { get; set; }
Property Value
- Vector2[]
Methods
CreateMesh(Vector2[], float, float, bool)
Builds a new mesh for the given points (no caching). Assumes convex ordering; uses fan triangulation.
public static GeometricMeshData<VertexPositionNormalTexture> CreateMesh(Vector2[] points, float uScale = 1, float vScale = 1, bool toLeftHanded = false)
Parameters
Returns
CreatePrimitiveMeshData()
protected override GeometricMeshData<VertexPositionNormalTexture> CreatePrimitiveMeshData()
Returns
CreateRectangle(Vector2)
Convenience factory for an axis-aligned rectangle centered at the origin.
public static PolygonProceduralModel CreateRectangle(Vector2 size)
Parameters
size
Vector2
Returns
CreateTriangle(Vector2)
Convenience factory for an isosceles triangle centered at the origin.
public static PolygonProceduralModel CreateTriangle(Vector2 size)
Parameters
size
Vector2
Returns
New(Vector2[], float, float, bool)
Creates (or retrieves from cache) a mesh for the supplied polygon vertex list.
public static GeometricMeshData<VertexPositionNormalTexture> New(Vector2[] vertices, float uScale = 1, float vScale = 1, bool toLeftHanded = false)