Class Primitive2D
- Namespace
- Stride.CommunityToolkit.Rendering.ProceduralModels
- Assembly
- Stride.CommunityToolkit.dll
A flat 2D primitive shape in the XY plane with its dimensions: the thing
game.CreatePrimitive(Primitive2D.Circle(0.5f)) builds a model from, and a physics package derives the
matching collider from. A 2D shape still lives in a 3D world; the thickness its collider gets along Z is the
physics options' Depth, not part of the shape.
public abstract record Primitive2D : IEquatable<Primitive2D>
- Inheritance
-
Primitive2D
- Implements
- Derived
Remarks
The set is closed: every shape is one of the nested records below, created through the static factories, which name exactly the dimensions the shape has. The defaults are the ones the toolkit's 2D helpers always used.
Properties
Name
The shape's name for labels: Square for a rectangle with equal sides, otherwise the case's name without its Shape suffix: Rectangle, Circle, Polygon.
public string Name { get; }
Property Value
Methods
Capsule(float, float, int)
A capsule standing along Y: height from end to end, with semicircular ends of radius.
public static Primitive2D Capsule(float radius = 0.25, float height = 1, int tessellation = 16)
Parameters
Returns
Circle(float, int)
A circle of the given radius.
public static Primitive2D Circle(float radius = 0.5, int tessellation = 32)
Parameters
Returns
Polygon(params Vector2[])
A convex polygon from its corners, in order around the outline; at least three distinct points.
public static Primitive2D Polygon(params Vector2[] vertices)
Parameters
verticesVector2[]
Returns
Rectangle(float, float)
A rectangle of the given width (X) and height (Y).
public static Primitive2D Rectangle(float width = 0.5, float height = 1)
Parameters
Returns
RegularPolygon(float, int)
A regular polygon with sides corners on a circle of radius.
public static Primitive2D RegularPolygon(float radius = 0.5, int sides = 6)
Parameters
Returns
Square(float)
A square size units along every side.
public static Primitive2D Square(float size = 1)
Parameters
sizefloat
Returns
Triangle(float, float)
An isosceles triangle width across its base and height from base to apex.
public static Primitive2D Triangle(float width = 1, float height = 1)