Table of Contents

Namespace Stride.CommunityToolkit.Rendering.Utilities

Classes

MeshBuilder

A utility class for building meshes by defining vertex elements with different data types and primitives types.

TextureCanvas

Provides functionality for drawing and manipulating textures on a canvas. This class supports various operations such as drawing rectangles, drawing textures, applying filters, transforming colors, and resampling textures. It is designed to work with the Stride graphics framework and provides methods for loading and storing texture data.

Enums

IndexingType
TextureCanvas.Anchor

Anchor positions when drawing to a TextureCanvas

TextureCanvas.Stretch

Stretch modes when textures to a TextureCanvas