Namespace Stride.CommunityToolkit.Rendering.Utilities
Classes
- MeshBuilder
- A utility class for building meshes by defining vertex elements with different data types and primitives types. 
- TextureCanvas
- Provides functionality for drawing and manipulating textures on a canvas. This class supports various operations such as drawing rectangles, drawing textures, applying filters, transforming colors, and resampling textures. It is designed to work with the Stride graphics framework and provides methods for loading and storing texture data. 
Enums
- IndexingType
- Specifies index element size used when building indexed geometry. 
- TextureCanvas.Anchor
- Anchor positions when drawing to a TextureCanvas 
- TextureCanvas.Stretch
- Stretch modes when textures to a TextureCanvas