Table of Contents

Class Bepu2DPhysicsOptions

Namespace
Stride.CommunityToolkit.Bepu
Assembly
Stride.CommunityToolkit.Bepu.dll

Option set for creating a Bepu-physics enabled 2D-style primitive entity.

public class Bepu2DPhysicsOptions : Primitive2DEntityOptions
Inheritance
Bepu2DPhysicsOptions
Inherited Members

Remarks

Extends Primitive2DEntityOptions with a Bepu CollidableComponent. The default is a dynamic Body2DComponent having an empty CompoundCollider. Although termed "2D", simulation occurs in 3D space with constraints limiting motion to the XY plane.

Properties

Component

Gets or sets the Bepu collidable component to attach. Defaults to a new Body2DComponent with an empty CompoundCollider.

public CollidableComponent Component { get; set; }

Property Value

CollidableComponent

IncludeCollider

When true (default), a collider shape matching the primitive type is auto-created and added. When false, the CollidableComponent is attached without shapes; you can add shapes later.

public bool IncludeCollider { get; set; }

Property Value

bool