Class JointOptionsBase
The settings every Box2D joint shares. A property left null keeps Box2D's default for that joint type, so an empty options object is the same as passing none.
public abstract record JointOptionsBase : IEquatable<JointOptionsBase>
- Inheritance
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JointOptionsBase
- Implements
- Derived
Properties
CollideConnected
Whether the two bodies still collide with each other. Box2D default: no.
public bool? CollideConnected { get; init; }
Property Value
- bool?
ForceThreshold
Force above which the joint raises a joint event, in newtons. Box2D default: never.
public float? ForceThreshold { get; init; }
Property Value
TorqueThreshold
Torque above which the joint raises a joint event, in newton-metres. Box2D default: never.
public float? TorqueThreshold { get; init; }