Class Bullet2DPhysicsOptions
- Namespace
- Stride.CommunityToolkit.Bullet
- Assembly
- Stride.CommunityToolkit.Bullet.dll
Option set for creating a Bullet-physics enabled 2D-style primitive entity.
public class Bullet2DPhysicsOptions : Primitive2DEntityOptions
- Inheritance
-
Bullet2DPhysicsOptions
- Inherited Members
Remarks
Extends Primitive2DEntityOptions with a configurable Bullet PhysicsComponent (default RigidbodyComponent). Even for 2D gameplay the underlying Bullet simulation is 3D; axis locking or constraints at a higher level typically enforce planar motion.
Properties
PhysicsComponent
Gets or sets the Bullet physics component to attach. Defaults to a new RigidbodyComponent.
public PhysicsComponent? PhysicsComponent { get; set; }
Property Value
Remarks
Swap with a configured rigid body (e.g. static, kinematic) or a custom subclass prior to entity creation to tailor collision / motion behavior.