Table of Contents

Class Bullet3DPhysicsOptions

Namespace
Stride.CommunityToolkit.Bullet
Assembly
Stride.CommunityToolkit.Bullet.dll

Option set for creating a Bullet-physics enabled 3D primitive entity.

public class Bullet3DPhysicsOptions : Primitive3DEntityOptions
Inheritance
Bullet3DPhysicsOptions
Inherited Members

Remarks

Inherits geometry / rendering related settings from Primitive3DEntityOptions and adds a configurable Bullet PhysicsComponent (default RigidbodyComponent) used to participate in the Bullet simulation. Override PhysicsComponent to supply a custom component (e.g. kinematic rigid body, character controller base, or a preconfigured collider shape).

Properties

PhysicsComponent

Gets or sets the Bullet physics component to attach. Defaults to a new RigidbodyComponent.

public PhysicsComponent? PhysicsComponent { get; set; }

Property Value

PhysicsComponent

Remarks

Replace with an alternative PhysicsComponent (e.g. static or kinematic) to change simulation behavior before the entity is created/added to a scene.