Table of Contents

C# Code-Only Advanced Examples

This page provides a brief overview of the advanced examples available for code-only projects in Stride. Each linked page contains focused snippets and explanations.

Examples Overview

Interactive Console Application

Prefer an interactive approach? Use the console app in the Stride.CommunityToolkit.Examples project. It provides a menu to select and run examples directly.

Here's a glimpse of the interactive menu:

Stride Community Toolkit Examples

[1] Basic Example - Capsule with rigid body
[2] Basic Example - Capsule with rigid body - Bullet Physics
[3] Basic Example - Capsule with rigid body - F#
[4] Basic Example - Capsule with rigid body - Visual Basic
[5] Basic Example - Mesh Line
[6] Basic Example - Material
[7] Basic Example - Give me a cube
[8] Basic Example - Stride UI - Canvas - Capsule with rigid body and Window
[9] Basic Example - Stride UI Grid - Save and load game state
[10] Basic Example - Procedural Geometry
[11] Basic Example - Cylinder Mesh
[12] Basic Example - Partial Torus Mesh
[13] Basic Example - Partial Torus Mesh in F#
[14] Basic Example - Particles
[15] Basic Example - Raycast
[16] Basic Example - CollisionGroup
[17] Basic Example - CollisionLayer
[18] Advance Example - Simple Constraint
[19] Advance Example - Various Constraints
[20] Advance Example - Myra UI - Draggable Window, GetService()
[21] Advance Example - Stride UI - Draggable Window
[22] Advance Example - Stride UI - Draggable Window - Bullet Physics
[23] Advance Example - ImGui UI
[24] Advance Example - Image Processing
[25] Advance Example - Root Renderer Shader
[26] Advance Example - Box2D.NET Physics
[27] Advance Example - Mesh Outline
[28] Other - Debug Shapes
[29] Other - Debug Shapes Usage
[30] Other - Renderer
[31] Other - Blazor + SignalR - Run this from IIS
[32] Other - Stride + SignalR - Website two way communication
[33] Other - 2D Playground [WIP]
[34] Other - Bepu Playground [WIP]
[35] Other - Game - Cubicle Calamity [WIP]
[36] Other - Game - Cubicle Calamity [WIP] - Bullet Physics
[37] Basic Example - Basic 2D Scene [WIP]
[Q] Quit

Enter example id and press ENTER to run it.
(Debug output may appear; you can ignore it and type another id at any time.)
Choice: