Stride Community Toolkit Manual
Warning
The toolkit is currently in development. Documentation is incomplete and may contain errors. We published it early for your convenience, ahead of the toolkit's completion.
Welcome to the Stride Community Toolkit Manual. This comprehensive guide is designed to help you make the most of the toolkit for Stride, an open-source C# game engine. Whether you are new to Stride or an experienced developer, these pages offer valuable insights, tips, and detailed instructions to enhance your game development experience.
Table of Contents
- Getting Started: A guide for newcomers on how to set up and start using the toolkit.
- Code-Only Approach: Learn how to create and manage Stride projects using only C# code.
- Create Project
- C# Basic Examples
- C# Advanced Examples
- F# Basic Examples
- VB Basic Examples
- Extensions
- Extensions
- Animation Extensions
- Camera Extensions: Powerful and convenient ways to interact with the camera.
- Entity Extensions: Enhancements and utilities for working with entities.
- Game Extensions: Extensions ranging from performance monitoring to material creation and entity manipulation.
- Model Extensions
- Script Extensions: Additional features and tools for game development.
- Script System Extensions: Utilities for writing async methods.
- Rendering: A guide on rendering techniques.
- MeshBuilder: A utility class allowing dynamic creation of meshes at runtime.
- TextureCanvas: A utility class allowing dynamic creation of textures at runtime.
- Troubleshooting: Solutions and tips for common issues encountered while using the toolkit.
Explore these sections to discover the full potential of the Stride Community Toolkit and enhance your game development skills.